/** * 图片编辑器-手势监听 * 1. 支持编译到app-vue(uni-app 2.5.5及以上版本)、H5上 */ /** 图片偏移量 */ var offset = { x: 0, y: 0 }; /** 图片缩放比例 */ var scale = 1; /** 图片最小缩放比例 */ var minScale = 1; /** 图片旋转角度 */ var rotate = 0; /** 触摸点 */ var touches = []; /** 图片布局信息 */ var img = {}; /** 系统信息 */ var sys = {}; /** 裁剪区域布局信息 */ var area = {}; /** 触摸行为类型 */ var touchType = ''; /** 操作角的位置 */ var activeAngle = 0; /** 裁剪区域布局信息偏移量 */ var areaOffset = { left: 0, right: 0, top: 0, bottom: 0 }; /** 元素ID */ var elIds = { 'imageStyles': 'crop-image', 'maskStylesList': 'crop-mask-block', 'borderStyles': 'crop-border', 'circleBoxStyles': 'crop-circle-box', 'circleStyles': 'crop-circle', 'gridStylesList': 'crop-grid', 'angleStylesList': 'crop-angle', } /** 记录上次初始化时间戳,排除APP重复更新 */ var timestamp = 0; /** vue3 renderjs 条件编译无效,以此方式区别 APP 和 H5 */ // #ifdef H5 var platform = 'H5'; // #endif // #ifdef APP var platform = 'APP'; // #endif /** 容错值 */ var fault = 0.000001; /** * 获取a、b两数中的最小正数 * @param a * @param b */ function minimum(a, b) { if (a > 0 && b < 0) return a; if (a < 0 && b > 0) return b; if (a > 0 && b > 0) return Math.min(a, b); return 0; } /** * 在容错访问内获取n近似值 * @param n */ function num(n) { var m = parseFloat((n).toFixed(6)); return m === fault || m === -fault ? 0 : m; } /** * 比较a值在容错值范围内是否等于b值 * @param a * @param b */ function equalsByFault(a, b) { return Math.abs(a - b) <= fault; } /** * 比较a值在容错值范围内是否小于b值 * @param a * @param b */ function lessThanByFault(a, b) { var c = a - b; return c < 0 ? c < -fault : c < fault; } /** * 验证并获取有效最大值 * @param v * @param max * @param isInclude * @param x * @param y * @param rate * @returns */ function validMax(v, max, isInclude, x, y, rate) { if(typeof max === 'number') { if(isInclude && equalsByFault(max, y)) { // 宽高不等时,x轴用y轴值要做等比例转换 var n = num(max * rate); if (n <= x) return n; // 转化后值在x轴最大值范围内 return x; // 转化后值超出x轴最大值范围则用最大值 } return max; } return v; } /** * 样式对象转字符串 * @param {Object} style 样式对象 */ function styleToString(style) { if(typeof style === 'string') return style; var str = ''; for (let k in style) { str += k + ':' + style[k] + ';'; } return str; } /** * * @param {Object} instance 页面实例对象 * @param {Object} key 要修改样式的key * @param {Object|Array} style 样式 */ function setStyle(instance, key, style) { // console.log('setStyle', instance, key, JSON.stringify(style)) // #ifdef APP-PLUS if(platform === 'APP') { if(Object.prototype.toString.call(style) === '[object Array]') { for (var i = 0, len = style.length; i < len; i++) { var el = window.document.getElementById(elIds[key] + '-' + (i + 1)); el && (el.style = styleToString(style[i])); } } else { var el = window.document.getElementById(elIds[key]); el && (el.style = styleToString(style)); } } // #endif // #ifdef H5 if(platform === 'H5') instance[key] = style; // #endif } /** * 触发页面实例指定方法 * @param {Object} instance 页面实例对象 * @param {Object} name 方法名称 * @param {Object} obj 传递参数 */ function callMethod(instance, name, obj) { // #ifdef APP-PLUS if(platform === 'APP') instance.callMethod(name, obj); // #endif // #ifdef H5 if(platform === 'H5') instance[name](obj); // #endif } /** * 计算两点间距 * @param {Object} touches 触摸点信息 */ function getDistanceByTouches(touches) { // 根据勾股定理求两点间距离 var a = touches[1].pageX - touches[0].pageX; var b = touches[1].pageY - touches[0].pageY; var c = Math.sqrt(Math.pow(a, 2) + Math.pow(b, 2)); // 求两点间的中点坐标 // 1. a、b可能为负值 // 2. 在求a、b时,如用touches[1]减touches[0],则求中点坐标也得用touches[1]减a/2、b/2 // 3. 同理,在求a、b时,也可用touches[0]减touches[1],则求中点坐标也得用touches[0]减a/2、b/2 var x = touches[1].pageX - a / 2; var y = touches[1].pageY - b / 2; return { c, x, y }; }; /** * 修正取值 * @param {Object} a * @param {Object} b * @param {Object} c * @param {Object} reverse 是否反向 */ function correctValue(a, b, c, reverse) { return num(reverse ? Math.max(Math.min(a, b), c) : Math.min(Math.max(a, b), c)); } /** * 旋转90°或270°时检查边界:限制 x、y 拖动范围,禁止滑出边界 * @param {Object} e 点坐标 * @param {Object} xReverse x是否反向 * @param {Object} yReverse y是否反向 */ function checkRotateRange(e, xReverse, yReverse) { var o = num((img.height - img.width) / 2); // 宽高差值一半 return { x: correctValue(e.x, -img.height + o + area.width + area.left, area.left + o, xReverse), y: correctValue(e.y, -img.width - o + area.height + area.top, area.top - o, yReverse) }; } /** * 检查边界:限制 x、y 拖动范围,禁止滑出边界 * @param {Object} e 点坐标 */ function checkRange(e) { var r = rotate / 90 % 2; if(r === 1) { // 因图片宽高可能不等,翻转 90° 或 270° 后图片宽高需反着计算,且左右和上下边界要根据差值做偏移 if (area.width === area.height) { return checkRotateRange(e, img.height < area.height, img.width < area.width); } var isInclude = img.height < area.width && img.width < area.height; // 图片是否包含在裁剪区域内 if (img.width < area.height || img.height < area.width) { if (area.width < area.height && img.width < img.height) { return isInclude ? checkRotateRange(e, area.width < area.height, area.width < area.height) : checkRotateRange(e, false, true); } if (area.height < area.width && img.height < img.width) { return isInclude ? checkRotateRange(e, area.height < area.width, area.height < area.width) : checkRotateRange(e, true, false); } } if (img.height >= area.width && img.width >= area.height) { return checkRotateRange(e, false, false); } if (isInclude) { return area.height < area.width ? checkRotateRange(e, true, true) : checkRotateRange(e, area.width < area.height, area.width < area.height); } if (img.height < area.width && !img.width < area.height) { return checkRotateRange(e, true, false); } if (!img.height < area.width && img.width < area.height) { return checkRotateRange(e, false, true); } return checkRotateRange(e, img.height < area.height, img.width < area.width); } return { x: correctValue(e.x, -img.width + area.width + area.left, area.left, img.width < area.width), y: correctValue(e.y, -img.height + area.height + area.top, area.top, img.height < area.height) } }; /** * 变更图片布局信息 * @param {Object} e 布局信息 */ function changeImageRect(e) { // console.log('changeImageRect', e) offset.x += e.x || 0; offset.y += e.y || 0; if(e.check && area.checkRange) { // 检查边界 var point = checkRange(offset); if(offset.x !== point.x || offset.y !== point.y) { offset = point; } } // 因频繁修改 width/height 会造成大量的内存消耗,改为scale // e.instance.imageStyles = { // width: img.width + 'px', // height: img.height + 'px', // transform: 'translate(' + (offset.x + ox) + 'px, ' + (offset.y + ox) + 'px) rotate(' + rotate +'deg)' // }; var ox = (img.width - img.oldWidth) / 2; var oy = (img.height - img.oldHeight) / 2; // e.instance.imageStyles = { // width: img.oldWidth + 'px', // height: img.oldHeight + 'px', // transform: 'translate(' + (offset.x + ox) + 'px, ' + (offset.y + oy) + 'px) rotate(' + rotate +'deg) scale(' + scale + ')' // }; setStyle(e.instance, 'imageStyles', { width: img.oldWidth + 'px', height: img.oldHeight + 'px', transform: (img.gpu ? 'translateZ(0) ' : '') + 'translate(' + (offset.x + ox) + 'px, ' + (offset.y + oy) + 'px' + ') rotate(' + rotate +'deg) scale(' + scale + ')' }); callMethod(e.instance, 'dataChange', { width: img.width, height: img.height, x: offset.x, y: offset.y, rotate: rotate }); }; /** * 变更裁剪区域布局信息 * @param {Object} e 布局信息 */ function changeAreaRect(e) { // console.log('changeAreaRect', e) // 变更蒙版样式 setStyle(e.instance, 'maskStylesList', [ { left: 0, width: (area.left + areaOffset.left) + 'px', top: 0, bottom: 0, 'z-index': area.zIndex + 2 }, { left: (area.right + areaOffset.right) + 'px', right: 0, top: 0, bottom: 0, 'z-index': area.zIndex + 2 }, { left: (area.left + areaOffset.left) + 'px', width: (area.width + areaOffset.right - areaOffset.left) + 'px', top: 0, height: (area.top + areaOffset.top) + 'px', 'z-index': area.zIndex + 2 }, { left: (area.left + areaOffset.left) + 'px', width: (area.width + areaOffset.right - areaOffset.left) + 'px', top: (area.bottom + areaOffset.bottom) + 'px', // height: (area.top - areaOffset.bottom + sys.offsetBottom) + 'px', bottom: 0, 'z-index': area.zIndex + 2 } ]); // 变更边框样式 if(area.showBorder) { setStyle(e.instance, 'borderStyles', { left: (area.left + areaOffset.left) + 'px', top: (area.top + areaOffset.top) + 'px', width: (area.width + areaOffset.right - areaOffset.left) + 'px', height: (area.height + areaOffset.bottom - areaOffset.top) + 'px', 'z-index': area.zIndex + 3 }); } // 变更参考线样式 if(area.showGrid) { setStyle(e.instance, 'gridStylesList', [ { 'border-width': '1px 0 0 0', left: (area.left + areaOffset.left) + 'px', right: (area.right + areaOffset.right) + 'px', top: (area.top + areaOffset.top + (area.height + areaOffset.bottom - areaOffset.top) / 3 - 0.5) + 'px', width: (area.width + areaOffset.right - areaOffset.left) + 'px', 'z-index': area.zIndex + 3 }, { 'border-width': '1px 0 0 0', left: (area.left + areaOffset.left) + 'px', right: (area.right + areaOffset.right) + 'px', top: (area.top + areaOffset.top + (area.height + areaOffset.bottom - areaOffset.top) * 2 / 3 - 0.5) + 'px', width: (area.width + areaOffset.right - areaOffset.left) + 'px', 'z-index': area.zIndex + 3 }, { 'border-width': '0 1px 0 0', top: (area.top + areaOffset.top) + 'px', bottom: (area.bottom + areaOffset.bottom) + 'px', left: (area.left + areaOffset.left + (area.width + areaOffset.right - areaOffset.left) / 3 - 0.5) + 'px', height: (area.height + areaOffset.bottom - areaOffset.top) + 'px', 'z-index': area.zIndex + 3 }, { 'border-width': '0 1px 0 0', top: (area.top + areaOffset.top) + 'px', bottom: (area.bottom + areaOffset.bottom) + 'px', left: (area.left + areaOffset.left + (area.width + areaOffset.right - areaOffset.left) * 2 / 3 - 0.5) + 'px', height: (area.height + areaOffset.bottom - areaOffset.top) + 'px', 'z-index': area.zIndex + 3 } ]); } // 变更四个伸缩角样式 if(area.showAngle) { setStyle(e.instance, 'angleStylesList', [ { 'border-width': area.angleBorderWidth + 'px 0 0 ' + area.angleBorderWidth + 'px', left: (area.left + areaOffset.left - area.angleBorderWidth) + 'px', top: (area.top + areaOffset.top - area.angleBorderWidth) + 'px', 'z-index': area.zIndex + 3 }, { 'border-width': area.angleBorderWidth + 'px ' + area.angleBorderWidth + 'px 0 0', left: (area.right + areaOffset.right - area.angleSize) + 'px', top: (area.top + areaOffset.top - area.angleBorderWidth) + 'px', 'z-index': area.zIndex + 3 }, { 'border-width': '0 0 ' + area.angleBorderWidth + 'px ' + area.angleBorderWidth + 'px', left: (area.left + areaOffset.left - area.angleBorderWidth) + 'px', top: (area.bottom + areaOffset.bottom - area.angleSize) + 'px', 'z-index': area.zIndex + 3 }, { 'border-width': '0 ' + area.angleBorderWidth + 'px ' + area.angleBorderWidth + 'px 0', left: (area.right + areaOffset.right - area.angleSize) + 'px', top: (area.bottom + areaOffset.bottom - area.angleSize) + 'px', 'z-index': area.zIndex + 3 } ]); } // 变更圆角样式 if(area.radius > 0) { var radius = area.radius; if(area.width === area.height && area.radius >= area.width / 2) { // 圆形 radius = (area.width / 2); } else { // 圆角矩形 if(area.width !== area.height) { // 限制圆角半径不能超过短边的一半 radius = Math.min(area.width / 2, area.height / 2, radius); } } setStyle(e.instance, 'circleBoxStyles', { left: (area.left + areaOffset.left) + 'px', top: (area.top + areaOffset.top) + 'px', width: (area.width + areaOffset.right - areaOffset.left) + 'px', height: (area.height + areaOffset.bottom - areaOffset.top) + 'px', 'z-index': area.zIndex + 2 }); setStyle(e.instance, 'circleStyles', { 'box-shadow': '0 0 0 ' + Math.max(area.width, area.height) + 'px rgba(51, 51, 51, 0.8)', 'border-radius': radius + 'px' }); } }; /** * 缩放图片 * @param {Object} e 布局信息 */ function scaleImage(e) { // console.log('scaleImage', e) var last = scale; scale = Math.min(Math.max(e.scale + scale, minScale), img.maxScale); if(last !== scale) { img.width = num(img.oldWidth * scale); img.height = num(img.oldHeight * scale); // 参考问题:有一个长4000px、宽4000px的四方形ABCD,A点的坐标固定在(-2000,-2000), // 该四边形上有一个点E,坐标为(-100,-300),将该四方形复制一份并缩小到90%后, // 新四边形的A点坐标为多少时可使新四边形的E点与原四边形的E点重合? // 预期效果:从图中选取某点(参照物)为中心点进行缩放,缩放时无论图像怎么变化,该点位置始终固定不变 // 计算方法:以相同起点先计算缩放前后两点间的距离,再加上原图像偏移量即可 e.x = num((e.x - offset.x) * (1 - scale / last)); e.y = num((e.y - offset.y) * (1 - scale / last)); changeImageRect(e); return true; } return false; }; /** * 获取触摸点在哪个角 * @param {number} x 触摸点x轴坐标 * @param {number} y 触摸点y轴坐标 * @return {number} 角的位置:0=无;1=左上;2=右上;3=左下;4=右下; */ function getToucheAngle(x, y) { // console.log('getToucheAngle', x, y, JSON.stringify(area)) var o = area.angleBorderWidth; // 需扩大触发范围则把 o 值加大即可 var oy = sys.navigation ? 0 : sys.windowTop; if(y >= area.top - o + oy && y <= area.top + area.angleSize + o + oy) { if(x >= area.left - o && x <= area.left + area.angleSize + o) { return 1; // 左上角 } else if(x >= area.right - area.angleSize - o && x <= area.right + o) { return 2; // 右上角 } } else if(y >= area.bottom - area.angleSize - o + oy && y <= area.bottom + o + oy) { if(x >= area.left - o && x <= area.left + area.angleSize + o) { return 3; // 左下角 } else if(x >= area.right - area.angleSize - o && x <= area.right + o) { return 4; // 右下角 } } return 0; // 无触摸到角 }; /** * 重置数据 */ function resetData() { offset = { x: 0, y: 0 }; scale = 1; minScale = img.minScale; rotate = 0; }; function getTouchs(touches) { var result = []; var len = touches ? touches.length : 0 for (var i = 0; i < len; i++) { result[i] = { pageX: touches[i].pageX, // h5无标题栏时,窗口顶部距离仍为标题栏高度,且触摸点y轴坐标还是有标题栏的值,即减去标题栏高度的值 pageY: touches[i].pageY + sys.windowTop }; } return result; }; var mouseEvent = false; export default { data() { return { imageStyles: {}, maskStylesList: [{}, {}, {}, {}], borderStyles: {}, gridStylesList: [{}, {}, {}, {}], angleStylesList: [{}, {}, {}, {}], circleBoxStyles: {}, circleStyles: {} } }, created() { // 监听 PC 端鼠标滚轮 // #ifdef H5 platform === 'H5' && window.addEventListener('mousewheel', async (e) => { var touchs = getTouchs([e]) img.src && scaleImage({ instance: await this.getInstance(), check: true, // 鼠标向上滚动时,deltaY 固定 -100,鼠标向下滚动时,deltaY 固定 100 scale: e.deltaY > 0 ? -0.05 : 0.05, x: touchs[0].pageX, y: touchs[0].pageY }); }); // #endif }, // #ifdef H5 mounted() { platform === 'H5' && this.initH5Events(); }, // #endif setPlatform(p) { platform = p; }, methods: { // #ifdef H5 getTouchEvent(e) { e.touches = [ { pageX: e.pageX, pageY: e.pageY } ]; return e; }, initH5Events() { const preview = document.getElementById('pic-preview'); preview?.addEventListener('mousedown', (e, ev) => { mouseEvent = true; this.touchstart(this.getTouchEvent(e)); }); preview?.addEventListener('mousemove', (e) => { if (!mouseEvent) return; this.touchmove(this.getTouchEvent(e)); }); preview?.addEventListener('mouseup', (e) => { mouseEvent = false; this.touchend(this.getTouchEvent(e)) }); preview?.addEventListener('mouseleave', (e) => { mouseEvent = false; this.touchend(this.getTouchEvent(e)) }); }, // #endif async getInstance() { // #ifdef APP-PLUS if(platform === 'APP') return this.$ownerInstance ? Promise.resolve(this.$ownerInstance) : new Promise((resolve) => { setTimeout(async () => { resolve(await this.getInstance()); }); }); // #endif // #ifdef H5 if(platform === 'H5') return Promise.resolve(this); // #endif }, /** * 初始化:观察数据变更 * @param {Object} newVal 新数据 * @param {Object} oldVal 旧数据 * @param {Object} o 组件实例对象 */ initObserver: async function(newVal, oldVal, o, i) { // console.log('initObserver', newVal, oldVal, o, i) if(newVal && (!img.src || timestamp !== newVal.timestamp)) { timestamp = newVal.timestamp; img = newVal.img; sys = newVal.sys; area = newVal.area; minScale = img.minScale; resetData(); const instance = await this.getInstance() img.src && changeImageRect({ instance, x: (sys.windowWidth - img.width) / 2, y: (sys.windowHeight + sys.windowTop - sys.offsetBottom - img.height) / 2 }); changeAreaRect({ instance }); } }, /** * 鼠标滚轮滚动 * @param {Object} e 事件对象 * @param {Object} o 组件实例对象 */ mousewheel: function(e, o) { // h5平台 wheel 事件无法判断滚轮滑动方向,需使用 mousewheel }, /** * 触摸开始 * @param {Object} e 事件对象 * @param {Object} o 组件实例对象 */ touchstart: function(e, o) { if(!img.src) return; touches = getTouchs(e.touches); activeAngle = area.showAngle ? getToucheAngle(touches[0].pageX, touches[0].pageY) : 0; if(touches.length === 1 && activeAngle !== 0) { touchType = 'stretch'; // 伸缩裁剪区域 } else { touchType = ''; } // console.log('touchstart', e, activeAngle) }, /** * 触摸移动 * @param {Object} e 事件对象 * @param {Object} o 组件实例对象 */ touchmove: async function(e, o) { if(!img.src) return; // console.log('touchmove', e, o) e.touches = getTouchs(e.touches); if(touchType === 'stretch') { // 触摸四个角进行拉伸 var point = e.touches[0]; var start = touches[0]; var x = point.pageX - start.pageX; var y = point.pageY - start.pageY; if(x !== 0 || y !== 0) { var maxX = num(area.width * (1 - area.minScale)); var maxY = num(area.height * (1 - area.minScale)); // console.log(x, y, maxX, maxY, offset, area) touches[0] = point; var r = rotate / 90 % 2; var m = r === 1 ? num((img.height - img.width) / 2) : 0; // 宽高差值一半 var xCompare = r === 1 ? lessThanByFault(img.height, area.width) : lessThanByFault(img.width, area.width); var yCompare = r === 1 ? lessThanByFault(img.width, area.height) : lessThanByFault(img.height, area.height) var isInclude = xCompare && yCompare; var isIntersect = area.checkRange && (xCompare || yCompare); // 图片是否包含在裁剪区域内 var isReverse = !isInclude || num((offset.x - area.left) / area.width) <= num((offset.y - area.top) / area.height) || (area.width > area.height && img.width < img.height && r === 1); switch(activeAngle) { case 1: // 左上角 x = num(x + areaOffset.left); y = num(y + areaOffset.top); if(x >= 0 && y >= 0) { // 有效滑动 var t = num(offset.y + m - area.top); var l = num(offset.x - m - area.left); // && (offset.x + img.width < area.right || offset.y + img.height < area.bottom) var max = isIntersect && ((l >= 0) || (t >= 0)) ? minimum(t, l) : false; if(x > y && isReverse) { // 以x轴滑动距离为缩放基准 maxX = validMax(maxX, max, isInclude, l, t, area.width / area.height); if(x > maxX) x = maxX; y = num(x * area.height / area.width); } else { // 以y轴滑动距离为缩放基准 maxY = validMax(maxY, max, isInclude, t, l, area.height / area.width); if(y > maxY) y = maxY; x = num(y * area.width / area.height); } areaOffset.left = x; areaOffset.top = y; } break; case 2: // 右上角 x = num(x + areaOffset.right); y = num(y + areaOffset.top); if(x <= 0 && y >= 0) { // 有效滑动 var w = (r === 1 ? img.height : img.width); var t = num(offset.y + m - area.top); var l = num(area.right + m - offset.x - w); var max = isIntersect && ((t >= 0) || (l >= 0)) ? minimum(t, l) : false; if(-x > y && isReverse) { // 以x轴滑动距离为缩放基准 maxX = validMax(maxX, max, isInclude, l, t, area.width / area.height); if(-x > maxX) x = -maxX; y = num(-x * area.height / area.width); } else { // 以y轴滑动距离为缩放基准 maxY = validMax(maxY, max, isInclude, t, l, area.height / area.width); if(y > maxY) y = maxY; x = num(-y * area.width / area.height); } areaOffset.right = x; areaOffset.top = y; } break; case 3: // 左下角 x += num(x + areaOffset.left); y += num(y + areaOffset.bottom); if(x >= 0 && y <= 0) { // 有效滑动 var w = (r === 1 ? img.width : img.height); var t = num(area.bottom - m - offset.y - w); var l = num(offset.x - m - area.left); var max = isIntersect && ((l >= 0) || (t >= 0)) ? minimum(t, l) : false; if(x > -y && isReverse) { // 以x轴滑动距离为缩放基准 maxX = validMax(maxX, max, isInclude, l, t, area.width / area.height); if(x > maxX) x = maxX; y = num(-x * area.height / area.width); } else { // 以y轴滑动距离为缩放基准 maxY = validMax(maxY, max, isInclude, t, l, area.height / area.width); if(-y > maxY) y = -maxY; x = num(-y * area.width / area.height); } areaOffset.left = x; areaOffset.bottom = y; } break; case 4: // 右下角 x = num(x + areaOffset.right); y = num(y + areaOffset.bottom); if(x <= 0 && y <= 0) { // 有效滑动 var w = (r === 1 ? img.height : img.width); var h = (r === 1 ? img.width : img.height); var t = num(area.bottom - offset.y - h - m); var l = num(area.right + m - offset.x - w); var max = isIntersect && ((l >= 0) || (t >= 0)) ? minimum(t, l) : false; if(-x > -y && isReverse) { // 以x轴滑动距离为缩放基准 maxX = validMax(maxX, max, isInclude, l, t, area.width / area.height); if(-x > maxX) x = -maxX; y = num(x * area.height / area.width); } else { // 以y轴滑动距离为缩放基准 maxY = validMax(maxY, max, isInclude, t, l, area.height / area.width); if(-y > maxY) y = -maxY; x = num(y * area.width / area.height); } areaOffset.right = x; areaOffset.bottom = y; } break; } // console.log(x, y, JSON.stringify(areaOffset)) changeAreaRect({ instance: await this.getInstance(), }); // this.draw(); } } else if (e.touches.length == 2) { // 双点触摸缩放 var start = getDistanceByTouches(touches); var end = getDistanceByTouches(e.touches); scaleImage({ instance: await this.getInstance(), check: !area.bounce, scale: (end.c - start.c) / 100, x: end.x, y: end.y }); touchType = 'scale'; } else if(touchType === 'scale') {// 从双点触摸变成单点触摸 / 从缩放变成拖动 touchType = 'move'; } else { changeImageRect({ instance: await this.getInstance(), check: !area.bounce, x: e.touches[0].pageX - touches[0].pageX, y: e.touches[0].pageY - touches[0].pageY }); touchType = 'move'; } touches = e.touches; }, /** * 触摸结束 * @param {Object} e 事件对象 * @param {Object} o 组件实例对象 */ touchend: async function(e, o) { if(!img.src) return; if(touchType === 'stretch') { // 拉伸裁剪区域的四个角缩放 // 裁剪区域宽度被缩放到多少 var left = areaOffset.left; var right = areaOffset.right; var top = areaOffset.top; var bottom = areaOffset.bottom; var w = area.width + right - left; var h = area.height + bottom - top; // 图像放大倍数 var p = scale * (area.width / w) - scale; // 复原裁剪区域 areaOffset = { left: 0, right: 0, top: 0, bottom: 0 }; changeAreaRect({ instance: await this.getInstance(), }); scaleImage({ instance: await this.getInstance(), scale: p, x: area.left + left + (1 === activeAngle || 3 === activeAngle ? w : 0), y: area.top + top + (1 === activeAngle || 2 === activeAngle ? h : 0) }); } else if (area.bounce) { // 检查边界并矫正,实现拖动到边界时有回弹效果 changeImageRect({ instance: await this.getInstance(), check: true }); } }, /** * 顺时针翻转图片90° * @param {Object} e 事件对象 * @param {Object} o 组件实例对象 */ rotateImage: async function(r) { rotate = (rotate + (r || 90)) % 360; if(img.minScale >= 1 && area.checkRange) { // 因图片宽高可能不等,翻转后图片宽高需足够填满裁剪区域 minScale = 1; if(img.width < area.height) { minScale = area.height / img.oldWidth; } else if(img.height < area.width) { minScale = area.width / img.oldHeight; } if(minScale !== 1) { scaleImage({ instance: await this.getInstance(), scale: minScale - scale, x: sys.windowWidth / 2, y: (sys.windowHeight - sys.offsetBottom) / 2 }); } } // 由于拖动画布后会导致图片位置偏移,翻转时的旋转中心点需是图片区域+偏移区域的中心点 // 翻转x轴中心点 = (超出裁剪区域右侧的图片宽度 - 超出裁剪区域左侧的图片宽度) / 2 // 翻转y轴中心点 = (超出裁剪区域下方的图片宽度 - 超出裁剪区域上方的图片宽度) / 2 var ox = ((offset.x + img.width - area.right) - (area.left - offset.x)) / 2; var oy = ((offset.y + img.height - area.bottom) - (area.top - offset.y)) / 2; changeImageRect({ instance: await this.getInstance(), check: true, x: -ox - oy, y: -oy + ox }); }, rotateImage90: function() { this.rotateImage(90) }, rotateImage270: function() { this.rotateImage(270) }, } }