@@ -0,0 +1,717 @@
/**
* 编程小石头
* wechat: 2501902696
*/
! ( function ( global ) {
// "use strict";
var Op = Object . prototype ;
var hasOwn = Op . hasOwnProperty ;
var undefined ; // More compressible than void 0.
var $Symbol = typeof Symbol === "function" ? Symbol : { } ;
var iteratorSymbol = $Symbol . iterator || "@@iterator" ;
var asyncIteratorSymbol = $Symbol . asyncIterator || "@@asyncIterator" ;
var toStringTagSymbol = $Symbol . toStringTag || "@@toStringTag" ;
var inModule = typeof module === "object" ;
var runtime = global . regeneratorRuntime ;
if ( runtime ) {
if ( inModule ) {
// If regeneratorRuntime is defined globally and we're in a module,
// make the exports object identical to regeneratorRuntime.
module . exports = runtime ;
}
// Don't bother evaluating the rest of this file if the runtime was
// already defined globally.
return ;
}
// Define the runtime globally (as expected by generated code) as either
// module.exports (if we're in a module) or a new, empty object.
runtime = global . regeneratorRuntime = inModule ? module . exports : { } ;
function wrap ( innerFn , outerFn , self , tryLocsList ) {
// If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator.
var protoGenerator = outerFn && outerFn . prototype instanceof Generator ? outerFn : Generator ;
var generator = Object . create ( protoGenerator . prototype ) ;
var context = new Context ( tryLocsList || [ ] ) ;
// The ._invoke method unifies the implementations of the .next,
// .throw, and .return methods.
generator . _invoke = makeInvokeMethod ( innerFn , self , context ) ;
return generator ;
}
runtime . wrap = wrap ;
// Try/catch helper to minimize deoptimizations. Returns a completion
// record like context.tryEntries[i].completion. This interface could
// have been (and was previously) designed to take a closure to be
// invoked without arguments, but in all the cases we care about we
// already have an existing method we want to call, so there's no need
// to create a new function object. We can even get away with assuming
// the method takes exactly one argument, since that happens to be true
// in every case, so we don't have to touch the arguments object. The
// only additional allocation required is the completion record, which
// has a stable shape and so hopefully should be cheap to allocate.
function tryCatch ( fn , obj , arg ) {
try {
return { type : "normal" , arg : fn . call ( obj , arg ) } ;
} catch ( err ) {
return { type : "throw" , arg : err } ;
}
}
var GenStateSuspendedStart = "suspendedStart" ;
var GenStateSuspendedYield = "suspendedYield" ;
var GenStateExecuting = "executing" ;
var GenStateCompleted = "completed" ;
// Returning this object from the innerFn has the same effect as
// breaking out of the dispatch switch statement.
var ContinueSentinel = { } ;
// Dummy constructor functions that we use as the .constructor and
// .constructor.prototype properties for functions that return Generator
// objects. For full spec compliance, you may wish to configure your
// minifier not to mangle the names of these two functions.
function Generator ( ) { }
function GeneratorFunction ( ) { }
function GeneratorFunctionPrototype ( ) { }
// This is a polyfill for %IteratorPrototype% for environments that
// don't natively support it.
var IteratorPrototype = { } ;
IteratorPrototype [ iteratorSymbol ] = function ( ) {
return this ;
} ;
var getProto = Object . getPrototypeOf ;
var NativeIteratorPrototype = getProto && getProto ( getProto ( values ( [ ] ) ) ) ;
if ( NativeIteratorPrototype &&
NativeIteratorPrototype !== Op &&
hasOwn . call ( NativeIteratorPrototype , iteratorSymbol ) ) {
// This environment has a native %IteratorPrototype%; use it instead
// of the polyfill.
IteratorPrototype = NativeIteratorPrototype ;
}
var Gp = GeneratorFunctionPrototype . prototype =
Generator . prototype = Object . create ( IteratorPrototype ) ;
GeneratorFunction . prototype = Gp . constructor = GeneratorFunctionPrototype ;
GeneratorFunctionPrototype . constructor = GeneratorFunction ;
GeneratorFunctionPrototype [ toStringTagSymbol ] =
GeneratorFunction . displayName = "GeneratorFunction" ;
// Helper for defining the .next, .throw, and .return methods of the
// Iterator interface in terms of a single ._invoke method.
function defineIteratorMethods ( prototype ) {
[ "next" , "throw" , "return" ] . forEach ( function ( method ) {
prototype [ method ] = function ( arg ) {
return this . _invoke ( method , arg ) ;
} ;
} ) ;
}
runtime . isGeneratorFunction = function ( genFun ) {
var ctor = typeof genFun === "function" && genFun . constructor ;
return ctor
? ctor === GeneratorFunction ||
// For the native GeneratorFunction constructor, the best we can
// do is to check its .name property.
( ctor . displayName || ctor . name ) === "GeneratorFunction"
: false ;
} ;
runtime . mark = function ( genFun ) {
if ( Object . setPrototypeOf ) {
Object . setPrototypeOf ( genFun , GeneratorFunctionPrototype ) ;
} else {
genFun . _ _proto _ _ = GeneratorFunctionPrototype ;
if ( ! ( toStringTagSymbol in genFun ) ) {
genFun [ toStringTagSymbol ] = "GeneratorFunction" ;
}
}
genFun . prototype = Object . create ( Gp ) ;
return genFun ;
} ;
// Within the body of any async function, `await x` is transformed to
// `yield regeneratorRuntime.awrap(x)`, so that the runtime can test
// `hasOwn.call(value, "__await")` to determine if the yielded value is
// meant to be awaited.
runtime . awrap = function ( arg ) {
return { _ _await : arg } ;
} ;
function AsyncIterator ( generator ) {
function invoke ( method , arg , resolve , reject ) {
var record = tryCatch ( generator [ method ] , generator , arg ) ;
if ( record . type === "throw" ) {
reject ( record . arg ) ;
} else {
var result = record . arg ;
var value = result . value ;
if ( value &&
typeof value === "object" &&
hasOwn . call ( value , "__await" ) ) {
return Promise . resolve ( value . _ _await ) . then ( function ( value ) {
invoke ( "next" , value , resolve , reject ) ;
} , function ( err ) {
invoke ( "throw" , err , resolve , reject ) ;
} ) ;
}
return Promise . resolve ( value ) . then ( function ( unwrapped ) {
// When a yielded Promise is resolved, its final value becomes
// the .value of the Promise<{value,done}> result for the
// current iteration.
result . value = unwrapped ;
resolve ( result ) ;
} , function ( error ) {
// If a rejected Promise was yielded, throw the rejection back
// into the async generator function so it can be handled there.
return invoke ( "throw" , error , resolve , reject ) ;
} ) ;
}
}
var previousPromise ;
function enqueue ( method , arg ) {
function callInvokeWithMethodAndArg ( ) {
return new Promise ( function ( resolve , reject ) {
invoke ( method , arg , resolve , reject ) ;
} ) ;
}
return previousPromise =
// If enqueue has been called before, then we want to wait until
// all previous Promises have been resolved before calling invoke,
// so that results are always delivered in the correct order. If
// enqueue has not been called before, then it is important to
// call invoke immediately, without waiting on a callback to fire,
// so that the async generator function has the opportunity to do
// any necessary setup in a predictable way. This predictability
// is why the Promise constructor synchronously invokes its
// executor callback, and why async functions synchronously
// execute code before the first await. Since we implement simple
// async functions in terms of async generators, it is especially
// important to get this right, even though it requires care.
previousPromise ? previousPromise . then (
callInvokeWithMethodAndArg ,
// Avoid propagating failures to Promises returned by later
// invocations of the iterator.
callInvokeWithMethodAndArg
) : callInvokeWithMethodAndArg ( ) ;
}
// Define the unified helper method that is used to implement .next,
// .throw, and .return (see defineIteratorMethods).
this . _invoke = enqueue ;
}
defineIteratorMethods ( AsyncIterator . prototype ) ;
AsyncIterator . prototype [ asyncIteratorSymbol ] = function ( ) {
return this ;
} ;
runtime . AsyncIterator = AsyncIterator ;
// Note that simple async functions are implemented on top of
// AsyncIterator objects; they just return a Promise for the value of
// the final result produced by the iterator.
runtime . async = function ( innerFn , outerFn , self , tryLocsList ) {
var iter = new AsyncIterator (
wrap ( innerFn , outerFn , self , tryLocsList )
) ;
return runtime . isGeneratorFunction ( outerFn )
? iter // If outerFn is a generator, return the full iterator.
: iter . next ( ) . then ( function ( result ) {
return result . done ? result . value : iter . next ( ) ;
} ) ;
} ;
function makeInvokeMethod ( innerFn , self , context ) {
var state = GenStateSuspendedStart ;
return function invoke ( method , arg ) {
if ( state === GenStateExecuting ) {
throw new Error ( "Generator is already running" ) ;
}
if ( state === GenStateCompleted ) {
if ( method === "throw" ) {
throw arg ;
}
// Be forgiving, per 25.3.3.3.3 of the spec:
// https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume
return doneResult ( ) ;
}
context . method = method ;
context . arg = arg ;
while ( true ) {
var delegate = context . delegate ;
if ( delegate ) {
var delegateResult = maybeInvokeDelegate ( delegate , context ) ;
if ( delegateResult ) {
if ( delegateResult === ContinueSentinel ) continue ;
return delegateResult ;
}
}
if ( context . method === "next" ) {
// Setting context._sent for legacy support of Babel's
// function.sent implementation.
context . sent = context . _sent = context . arg ;
} else if ( context . method === "throw" ) {
if ( state === GenStateSuspendedStart ) {
state = GenStateCompleted ;
throw context . arg ;
}
context . dispatchException ( context . arg ) ;
} else if ( context . method === "return" ) {
context . abrupt ( "return" , context . arg ) ;
}
state = GenStateExecuting ;
var record = tryCatch ( innerFn , self , context ) ;
if ( record . type === "normal" ) {
// If an exception is thrown from innerFn, we leave state ===
// GenStateExecuting and loop back for another invocation.
state = context . done
? GenStateCompleted
: GenStateSuspendedYield ;
if ( record . arg === ContinueSentinel ) {
continue ;
}
return {
value : record . arg ,
done : context . done
} ;
} else if ( record . type === "throw" ) {
state = GenStateCompleted ;
// Dispatch the exception by looping back around to the
// context.dispatchException(context.arg) call above.
context . method = "throw" ;
context . arg = record . arg ;
}
}
} ;
}
// Call delegate.iterator[context.method](context.arg) and handle the
// result, either by returning a { value, done } result from the
// delegate iterator, or by modifying context.method and context.arg,
// setting context.delegate to null, and returning the ContinueSentinel.
function maybeInvokeDelegate ( delegate , context ) {
var method = delegate . iterator [ context . method ] ;
if ( method === undefined ) {
// A .throw or .return when the delegate iterator has no .throw
// method always terminates the yield* loop.
context . delegate = null ;
if ( context . method === "throw" ) {
if ( delegate . iterator . return ) {
// If the delegate iterator has a return method, give it a
// chance to clean up.
context . method = "return" ;
context . arg = undefined ;
maybeInvokeDelegate ( delegate , context ) ;
if ( context . method === "throw" ) {
// If maybeInvokeDelegate(context) changed context.method from
// "return" to "throw", let that override the TypeError below.
return ContinueSentinel ;
}
}
context . method = "throw" ;
context . arg = new TypeError (
"The iterator does not provide a 'throw' method" ) ;
}
return ContinueSentinel ;
}
var record = tryCatch ( method , delegate . iterator , context . arg ) ;
if ( record . type === "throw" ) {
context . method = "throw" ;
context . arg = record . arg ;
context . delegate = null ;
return ContinueSentinel ;
}
var info = record . arg ;
if ( ! info ) {
context . method = "throw" ;
context . arg = new TypeError ( "iterator result is not an object" ) ;
context . delegate = null ;
return ContinueSentinel ;
}
if ( info . done ) {
// Assign the result of the finished delegate to the temporary
// variable specified by delegate.resultName (see delegateYield).
context [ delegate . resultName ] = info . value ;
// Resume execution at the desired location (see delegateYield).
context . next = delegate . nextLoc ;
// If context.method was "throw" but the delegate handled the
// exception, let the outer generator proceed normally. If
// context.method was "next", forget context.arg since it has been
// "consumed" by the delegate iterator. If context.method was
// "return", allow the original .return call to continue in the
// outer generator.
if ( context . method !== "return" ) {
context . method = "next" ;
context . arg = undefined ;
}
} else {
// Re-yield the result returned by the delegate method.
return info ;
}
// The delegate iterator is finished, so forget it and continue with
// the outer generator.
context . delegate = null ;
return ContinueSentinel ;
}
// Define Generator.prototype.{next,throw,return} in terms of the
// unified ._invoke helper method.
defineIteratorMethods ( Gp ) ;
Gp [ toStringTagSymbol ] = "Generator" ;
// A Generator should always return itself as the iterator object when the
// @@iterator function is called on it. Some browsers' implementations of the
// iterator prototype chain incorrectly implement this, causing the Generator
// object to not be returned from this call. This ensures that doesn't happen.
// See https://github.com/facebook/regenerator/issues/274 for more details.
Gp [ iteratorSymbol ] = function ( ) {
return this ;
} ;
Gp . toString = function ( ) {
return "[object Generator]" ;
} ;
function pushTryEntry ( locs ) {
var entry = { tryLoc : locs [ 0 ] } ;
if ( 1 in locs ) {
entry . catchLoc = locs [ 1 ] ;
}
if ( 2 in locs ) {
entry . finallyLoc = locs [ 2 ] ;
entry . afterLoc = locs [ 3 ] ;
}
this . tryEntries . push ( entry ) ;
}
function resetTryEntry ( entry ) {
var record = entry . completion || { } ;
record . type = "normal" ;
delete record . arg ;
entry . completion = record ;
}
function Context ( tryLocsList ) {
// The root entry object (effectively a try statement without a catch
// or a finally block) gives us a place to store values thrown from
// locations where there is no enclosing try statement.
this . tryEntries = [ { tryLoc : "root" } ] ;
tryLocsList . forEach ( pushTryEntry , this ) ;
this . reset ( true ) ;
}
runtime . keys = function ( object ) {
var keys = [ ] ;
for ( var key in object ) {
keys . push ( key ) ;
}
keys . reverse ( ) ;
// Rather than returning an object with a next method, we keep
// things simple and return the next function itself.
return function next ( ) {
while ( keys . length ) {
var key = keys . pop ( ) ;
if ( key in object ) {
next . value = key ;
next . done = false ;
return next ;
}
}
// To avoid creating an additional object, we just hang the .value
// and .done properties off the next function object itself. This
// also ensures that the minifier will not anonymize the function.
next . done = true ;
return next ;
} ;
} ;
function values ( iterable ) {
if ( iterable ) {
var iteratorMethod = iterable [ iteratorSymbol ] ;
if ( iteratorMethod ) {
return iteratorMethod . call ( iterable ) ;
}
if ( typeof iterable . next === "function" ) {
return iterable ;
}
if ( ! isNaN ( iterable . length ) ) {
var i = - 1 , next = function next ( ) {
while ( ++ i < iterable . length ) {
if ( hasOwn . call ( iterable , i ) ) {
next . value = iterable [ i ] ;
next . done = false ;
return next ;
}
}
next . value = undefined ;
next . done = true ;
return next ;
} ;
return next . next = next ;
}
}
// Return an iterator with no values.
return { next : doneResult } ;
}
runtime . values = values ;
function doneResult ( ) {
return { value : undefined , done : true } ;
}
Context . prototype = {
constructor : Context ,
reset : function ( skipTempReset ) {
this . prev = 0 ;
this . next = 0 ;
// Resetting context._sent for legacy support of Babel's
// function.sent implementation.
this . sent = this . _sent = undefined ;
this . done = false ;
this . delegate = null ;
this . method = "next" ;
this . arg = undefined ;
this . tryEntries . forEach ( resetTryEntry ) ;
if ( ! skipTempReset ) {
for ( var name in this ) {
// Not sure about the optimal order of these conditions:
if ( name . charAt ( 0 ) === "t" &&
hasOwn . call ( this , name ) &&
! isNaN ( + name . slice ( 1 ) ) ) {
this [ name ] = undefined ;
}
}
}
} ,
stop : function ( ) {
this . done = true ;
var rootEntry = this . tryEntries [ 0 ] ;
var rootRecord = rootEntry . completion ;
if ( rootRecord . type === "throw" ) {
throw rootRecord . arg ;
}
return this . rval ;
} ,
dispatchException : function ( exception ) {
if ( this . done ) {
throw exception ;
}
var context = this ;
function handle ( loc , caught ) {
record . type = "throw" ;
record . arg = exception ;
context . next = loc ;
if ( caught ) {
// If the dispatched exception was caught by a catch block,
// then let that catch block handle the exception normally.
context . method = "next" ;
context . arg = undefined ;
}
return ! ! caught ;
}
for ( var i = this . tryEntries . length - 1 ; i >= 0 ; -- i ) {
var entry = this . tryEntries [ i ] ;
var record = entry . completion ;
if ( entry . tryLoc === "root" ) {
// Exception thrown outside of any try block that could handle
// it, so set the completion value of the entire function to
// throw the exception.
return handle ( "end" ) ;
}
if ( entry . tryLoc <= this . prev ) {
var hasCatch = hasOwn . call ( entry , "catchLoc" ) ;
var hasFinally = hasOwn . call ( entry , "finallyLoc" ) ;
if ( hasCatch && hasFinally ) {
if ( this . prev < entry . catchLoc ) {
return handle ( entry . catchLoc , true ) ;
} else if ( this . prev < entry . finallyLoc ) {
return handle ( entry . finallyLoc ) ;
}
} else if ( hasCatch ) {
if ( this . prev < entry . catchLoc ) {
return handle ( entry . catchLoc , true ) ;
}
} else if ( hasFinally ) {
if ( this . prev < entry . finallyLoc ) {
return handle ( entry . finallyLoc ) ;
}
} else {
throw new Error ( "try statement without catch or finally" ) ;
}
}
}
} ,
abrupt : function ( type , arg ) {
for ( var i = this . tryEntries . length - 1 ; i >= 0 ; -- i ) {
var entry = this . tryEntries [ i ] ;
if ( entry . tryLoc <= this . prev &&
hasOwn . call ( entry , "finallyLoc" ) &&
this . prev < entry . finallyLoc ) {
var finallyEntry = entry ;
break ;
}
}
if ( finallyEntry &&
( type === "break" ||
type === "continue" ) &&
finallyEntry . tryLoc <= arg &&
arg <= finallyEntry . finallyLoc ) {
// Ignore the finally entry if control is not jumping to a
// location outside the try/catch block.
finallyEntry = null ;
}
var record = finallyEntry ? finallyEntry . completion : { } ;
record . type = type ;
record . arg = arg ;
if ( finallyEntry ) {
this . method = "next" ;
this . next = finallyEntry . finallyLoc ;
return ContinueSentinel ;
}
return this . complete ( record ) ;
} ,
complete : function ( record , afterLoc ) {
if ( record . type === "throw" ) {
throw record . arg ;
}
if ( record . type === "break" ||
record . type === "continue" ) {
this . next = record . arg ;
} else if ( record . type === "return" ) {
this . rval = this . arg = record . arg ;
this . method = "return" ;
this . next = "end" ;
} else if ( record . type === "normal" && afterLoc ) {
this . next = afterLoc ;
}
return ContinueSentinel ;
} ,
finish : function ( finallyLoc ) {
for ( var i = this . tryEntries . length - 1 ; i >= 0 ; -- i ) {
var entry = this . tryEntries [ i ] ;
if ( entry . finallyLoc === finallyLoc ) {
this . complete ( entry . completion , entry . afterLoc ) ;
resetTryEntry ( entry ) ;
return ContinueSentinel ;
}
}
} ,
"catch" : function ( tryLoc ) {
for ( var i = this . tryEntries . length - 1 ; i >= 0 ; -- i ) {
var entry = this . tryEntries [ i ] ;
if ( entry . tryLoc === tryLoc ) {
var record = entry . completion ;
if ( record . type === "throw" ) {
var thrown = record . arg ;
resetTryEntry ( entry ) ;
}
return thrown ;
}
}
// The context.catch method must only be called with a location
// argument that corresponds to a known catch block.
throw new Error ( "illegal catch attempt" ) ;
} ,
delegateYield : function ( iterable , resultName , nextLoc ) {
this . delegate = {
iterator : values ( iterable ) ,
resultName : resultName ,
nextLoc : nextLoc
} ;
if ( this . method === "next" ) {
// Deliberately forget the last sent value so that we don't
// accidentally pass it on to the delegate.
this . arg = undefined ;
}
return ContinueSentinel ;
}
} ;
} ) (
// In sloppy mode, unbound `this` refers to the global object, fallback to
// Function constructor if we're in global strict mode. That is sadly a form
// of indirect eval which violates Content Security Policy.
( function ( ) { return this } ) ( ) || Function ( "return this" ) ( )
) ;